Prebuilt web games · Branded to you · Live in days

Eighteen games.
Your brand.
Live in days.

For the booth, activation or campaign that needs a game or a microsite, not a six-figure build. Pick one from the roster, send the brand kit and the questions, and our in-house developers theme it to your guidelines. Hosted on the web, on a local server with no Wi-Fi, or on the booth TV. Every game on this page is the real thing. Play it.

Same-day quote
Line items, nothing hidden
18 games
Lead gen, attract, educate, giveaway, sports
No show Wi-Fi
Local server option for any floor
Live in days
Already built and tested; we theme it

Live on this page · pick a brand

Spot It·Northwind Bank

How it works

Four steps. The game is already built.

Proven formats go live in days once we have the brand kit and the content. The clock starts when the art arrives, not when the build does.

  1. Step 01

    Pick a game

    Choose from the roster below. Play it here first; every one is live on this page.

  2. Step 02

    Send the brand kit and the content

    Logo, colors, type, and the questions, prizes or product list. We send the art specs at kickoff, and we can write the content if you would rather we did.

  3. Step 03

    We theme it and load it

    Our in-house developers build the skin to your brand guidelines, load the content, and send a link to play before anything goes live.

  4. Step 04

    QR, URL, or kiosk

    Hosted on the web, on a local server for a booth with no internet, or mirrored to a big screen. Live in days, not weeks.

The roster

Eighteen games you can play right now.

Every card opens the real game, themed to whichever brand kit you pick. Scored games feed the leaderboard further down. Filter by what the client needs the game to do.

Preview as
  • Spot It

    45 to 60 sec

    Five options, one right answer, sixty seconds. The product story taught as a game.

  • Trivia Blitz

    60 to 90 sec

    Five timed questions, a streak bonus, and a one-line explainer after every answer.

  • Lead Capture

    20 sec

    No game. QR to a branded page, four fields, done. Names in a CSV by lunch.

  • Spin to Win

    15 sec

    A prize wheel with real odds, inventory caps, and a try-again slice.

  • Block Drop

    60 sec

    A falling-block stacker in your colors. Sixty seconds, one score, one board.

  • Memory Match

    45 sec

    Flip the cards, find the pairs. Your products on every card.

  • Scratch & Reveal

    15 sec

    An instant-win scratch card. Thumb on the screen, prize underneath.

  • Which One Are You?

    60 sec

    Five questions, a result card that maps to a product, and a share button.

  • This or That

    45 sec

    Swipe left or right through ten pairs. Market research disguised as a game.

  • Live Poll & Predict

    10 sec

    Vote on a phone, watch the board move on the big screen.

  • Catch It

    45 sec

    Catch the good stuff, dodge the bad. Forty-five seconds of arcade.

  • Booth Passport

    Across the visit

    Scan a code at every station. Fill the passport, claim the prize.

  • Penalty Kick

    30 sec

    Five shots on goal. The keeper reads you. Beat them.

  • Shot Clock

    30 sec

    A thirty-second shot clock, a swinging power bar, and as many buckets as you can hit.

  • Field Goal

    40 sec

    Aim through the wind, time the kick, split the uprights from further back each time.

  • Slapshot

    45 sec

    Targets light up in the net. Hit them before the goalie slides over.

  • Home Run Derby

    40 sec

    Ten pitches. Time the swing. See how far it goes.

  • Putt for the Pin

    60 sec

    Three greens, a slope on each, drag back and release.

One brand kit, every game

Switch the brand. Watch the whole game change.

Three fictional brands, one roster. Every game reads one kit: the mark, the color system, the typefaces, the corner radius, the tone of voice and the content. That is how the same build runs for a bank in March and an energy drink in April, and why a second brand is a redeploy line, not a new build.

What changes per client

  • Logo and mark
  • Color system
  • Typefaces
  • Corner radius and motion
  • Tone of voice
  • Questions, prizes, products
  • Legal and consent lines
  • Sounds and celebration

What stays: the mechanic, the scoring, the timer, the capture, the leaderboard hooks. Tested once, reskinned per client. Our name never appears.

Spot It·Northwind Bank

Prebuilt mechanics. Bespoke skin.

The game is proven. The look is built for your client.
Your brand guidelines, not ours.

The mechanic is prebuilt and tested: the timer, the scoring, the capture, the leaderboard hooks. Everything a guest sees is built for the client running it, by our own local, in-house developers (nothing outsourced, nothing offshore), to the brand guidelines their marketing team already enforces. Their mark, their colors, their typefaces, their tone, their questions and prizes, their legal lines. No stock layout, no vendor branding. Ours never appear.

Bring the brand guidelines to the kickoff call. No formal guidelines yet? We work from your logo files and website and send a style sheet for sign-off before the build starts.

Your typography and color system

We build to the brand book: approved typefaces, exact color values, logo clear space, and lockups. No near-miss colors, no fallback fonts.

Your voice on every screen

Start screens, prompts, consent language, share pages, and texts are written in your tone, then approved by your team before anything ships.

Your motion and sound

Transitions, idle loops, win states, and audio follow your motion and sound rules, or stay quiet if the brand says so.

Your legal and compliance lines

Official rules, disclaimers, age gates, and opt-in copy placed where your counsel wants them, word for word.

Your look on the hardware

Wraps, enclosures, and fabrication finished in the brand palette and materials. Nothing on the floor says PivotXP.

Your sign-off before it ships

You review a working build, not a mockup, and approve it against your guidelines before it goes on a truck.

Run it anywhere

Hosted, offline, or on the booth TV.

The same game, three ways to run it. Most programs ship the first way; convention floors and tours take the second; anything with a screen adds the third.

Hosted on the web

A QR code or a short link. Nothing to install.

  • Scales from ten guests to ten thousand
  • Works on any phone, no app
  • One link for the show, the email and the social post
  • We host it for the program dates

The default. Most programs ship this way.

Local server, no Wi-Fi

A preloaded box on the booth. The show floor's internet cannot stop it.

  • Game, leaderboard and capture run on the box
  • iPad or touchscreen in kiosk mode
  • Attract loop resets itself between guests
  • Exports sync when a connection is available

For convention floors, arenas and tours.

Big-screen mirror

A second screen shows the live game to pull people off the aisle.

  • The 65 to 75 inch TV becomes the attract loop
  • Leaderboard and the live round side by side
  • Runs from the same box or the same link
  • Works with the kiosk or with guests' phones

Pair with any game above.

Need the leaderboard live from the floor? Pair it with trade show booth internet: Starlink for open sky, bonded cellular for the hall.

Add-ons

Bolt on what the program needs.

Each one is a line on the quote, priced once for the program. The leaderboard on the right is the real add-on, fed by the games on this page.

  • Live leaderboard

    Ranked scores on the booth TV with daily reset, prize windows and a staff view. Every scored game on this page feeds it.

    See the leaderboard module
  • Lead capture + export

    Name, email and consent before or after the round, deduped, delivered as a CSV or pushed to your CRM.

  • Badge scan and QR check-in

    Scan a show badge or a pre-registration QR to attach every play to a record without typing.

  • Prize inventory and odds

    Set how often each prize lands and how many exist. The wheel and the scratch card never over-award.

  • Analytics

    Plays, completions, leads, dwell time, and which questions people miss, by day and by station.

  • Multi-language

    The same game in a second or third language, switched from the start screen.

  • SMS and email follow-up

    A text or email after the round with the result, the prize code, or the next step.

  • Printed or digital reward

    A prize code on screen, a wallet pass, or a print at the counter.

Leaderboard · this page

Clears when you close the tab

Nobody on the board yet.

Finish any scored game above, add a name, and it lands here. On a booth this is the 65 inch screen.

Also on the quote

What gets quoted per program.

The game itself is one line on the quote. These lines show up only when the program needs them, so the client sees the whole number before the show.

Every estimate is built from these same lines, so nothing shows up on the quote that you have not seen here. Send dates, city, and what you need and you will have a line-item estimate the same business day.

Local server kit

A preloaded box that runs the game, the leaderboard and the capture with no venue internet. Ships in a case, returns after the show.

Kiosk or tablet rental

iPads, stands, and 32 to 75 inch touchscreens from our fleet, shipped or delivered with the game loaded.

Content writing

We write the questions, scenarios, prize copy and explainer lines from your product sheet, for approval.

Second and third brands

The same game themed for another client on the same build. A redeploy line, not a new build.

On-site tech

A PivotXP tech for load-in and show hours, per day, when the client wants someone on the floor.

Event internet

Starlink or bonded cellular when the leaderboard needs to go live from the floor.

Beyond prebuilt

Outgrown the menu? Three ways up.

Most briefs are a tweak away from a game on this page. When they are not, the same developers build the custom version, and the proof pages have the numbers.

Path 1

Tweak a prebuilt

A new rule, a different scoring model, a sixth station in the passport. Most requests are a change to a game on this page, priced as a change, not a build.

Describe the change

Path 2

Prebuilt game, custom hardware

Put Slapshot behind a real hockey stick sensor or Trivia Blitz on a fabricated button wall. The software is ready; we build the thing people touch.

See sensor and throw games

Path 3

Full custom

A mechanic that does not exist yet, a multi-activation footprint, a national scoreboard. Our in-house developers build from a blank page, with the case studies to prove it.

See custom builds with the numbers

Prebuilt web games FAQ

Do we need internet on the show floor?+

Not for the game. Every game on this page can run on a local server we ship in a case, with the leaderboard and the captures stored on the box and exported at the end of each day. If you want the leaderboard online or leads pushed live, add a Starlink or bonded cellular kit.

Who owns the leads?+

Your client does. We hold the data only as long as the program needs it, deliver it as a clean export or a CRM push, and purge personal information after close. Consent language is yours to approve before the first play.

Can one game run for several clients?+

Yes. The mechanic is prebuilt; the skin is built per client to their brand guidelines. A second brand on the same game is a redeploy line, not a new build. The brand switcher on this page shows exactly what changes.

Will you write the questions and prizes?+

If you want us to. Send a product sheet or a deck and we write the trivia bank, the Spot It scenarios, the quiz results or the prize copy for approval. Most clients send their own and we load them.

What devices does it run on?+

Any phone browser with no app, iPads and touchscreens in kiosk mode, and a 65 to 75 inch TV for the attract loop and the leaderboard. We rent the hardware or run on yours.

How fast can it be live?+

Days once we have the brand kit and the content. Every game here is already built and tested; the work is the skin, the content load and a round of review on a private link.

Can we change the content after launch?+

Yes. Questions, prizes, products and copy live in a content file we update for you between shows, or in a simple admin for programs that change weekly. No developer needed for a new question.

What does it cost?+

Each game is quoted on its own, built to your brand and hosted for the program. Lead capture, a live leaderboard with a big screen, local server kits, hardware rental, on-site techs and event internet are quoted on top, per program. Send the dates and the game and you will have a line-item estimate the same business day.

Pick the game. Send the brand kit. Play it Thursday.

Tell us which game, the dates, and what the client will judge it by. You will have a line-item estimate and a themed mockup the same business day.