STRIKECOACH x PivotXP: A Boxing Game You Play With Your Fists
Case Studies/Gyms, Festivals + Brand Events

STRIKECOACH x PivotXP: A Boxing Game You Play With Your Fists

STRIKECOACHSensor GamesInteractive BoxingBluetooth SensorsCustom SoftwareTablet ControllerKiosk + iPadLeaderboardsSMS Re-EngagementBranded Experiences

2 Bags

Head to Head

3

Game Modes

30 sec

Rounds Keep the Line Moving

PivotXP is the technology partner behind STRIKECOACH's interactive boxing experience. STRIKECOACH's Bluetooth sensors measure every real punch in G-force; we built the 3D boxing game that turns those hits into punches on screen, the tablet players use to sign up and pick a fighter, and kiosk and iPad builds that boot straight into the game. Two players go head to head in 30-second rounds across three modes, and the ring, screens and announcer can carry any client's brand, with optional leaderboards that text players to come back and reclaim their spot.

Client

STRIKECOACH

Location

Gyms, Festivals + Brand Events

Published

October 2026

The Partnership: Smart Bags, Meet a Real Game
The Partnership: Smart Bags, Meet a Real Game 2
The Partnership: Smart Bags, Meet a Real Game 3

STRIKECOACH x PivotXP

The Partnership: Smart Bags, Meet a Real Game

STRIKECOACH makes freestanding punching bags with force sensors built in. The bags already knew how hard someone hit. What they needed was a way to turn that into something a crowd would line up for.

That is where PivotXP comes in. As STRIKECOACH's technology partner, we designed and built the full experience on top of their hardware and sensor platform: the game, its integration with their sensors, the tablet players use to sign up, and the kiosk and iPad builds that run it at events. STRIKECOACH brings the bags; we make every punch count on the big screen.

The result is a two-player boxing game you play with your fists. Step up to a bag, throw real punches, and watch your fighter land them in a 3D arena while the crowd watches the knockout on a TV.

Technology Partner

Software, Game + Hardware

2 Bags

Real Punches, Head to Head

Any Venue

Gyms, Festivals + Booths

Every Punch Lands in the Game 2
Every Punch Lands in the Game 3

STRIKECOACH Sensors + PivotXP Game

Every Punch Lands in the Game

STRIKECOACH's Bluetooth sensor system does the measuring: it detects every punch on the bag and reports how hard it landed in G-force. We built the game to take that stream live, so a real punch becomes a punch on screen the moment it lands, with no laptop or technician in between.

Every hit is sorted into a tier, from a light jab to a critical, and the on-screen fighter throws that punch right away: bigger hits mean bigger damage, a shake of the camera, sparks off the glove and a call from the announcer. Hit hard enough, often enough, and the opponent hits the canvas.

G-Force

Measured by STRIKECOACH Sensors

4 Tiers

Light to Critical

Instant

Real Punch to Screen

Three Ways to Play, Built for Fast Turns
Three Ways to Play, Built for Fast Turns 2
Three Ways to Play, Built for Fast Turns 3

Game Design

Three Ways to Play, Built for Fast Turns

Versus is a single 30-second round: knock out the other fighter or win on points. Hardest Hit gives both players 30 seconds to land the biggest single punch. Power Rush rewards volume: the most total power wins.

Short rounds keep the line moving at an event, and the show around them keeps people watching: a booming ring announcer, slow-motion knockouts, a crowd that reacts to big shots and a fight-stats card at the end with punches thrown, hardest hit and best combo.

Between matches the screen never goes dark. A self-playing demo bout runs with a call to action on top, and it shows the hardest hit of the day, so the next person in line knows the number to beat.

3

Game Modes

30 sec

Versus Rounds

Daily

Hit-to-Beat Record

The Tablet Runs the Line
The Tablet Runs the Line 2
The Tablet Runs the Line 3

Tablet Controller

The Tablet Runs the Line

Players never touch a keyboard and the TV never shows a menu. Everything happens on a tablet next to the bags: choose the battle, play a friend or the computer, pick a fighter and type a name that shows up on the big screen.

During the fight the tablet becomes a live scoreboard, and when it ends it shows the results with one-tap rematch or new players. Staff settings sit behind a PIN, so the station can run all day without an attendant hovering over it.

0 Menus

On the Big Screen

1 Tap

Rematch

PIN

Protected Staff Controls

Built to Run Anywhere
Built to Run Anywhere 2
Built to Run Anywhere 3

Hardware + Deployment

Built to Run Anywhere

The game ships two ways. As a locked-down kiosk, a small PC drives any TV and boots straight into the game: no desktop, no login, nothing for a guest to close. As a native iPad app, the iPad talks to the bags directly over Bluetooth, so a full station can be two bags, a screen and a tablet.

Every station can be supported remotely, and the setup is the same at a boxing gym, a festival or a trade-show booth.

Kiosk or iPad

Two Ways to Deploy

Boots to Game

No Desktop, No Login

Remote

Support

Your Brand in the Ring 2
Your Brand in the Ring 3

For Brands + Agencies

Your Brand in the Ring

This is a branded experience, not a fixed product. The ring ropes, corner pads, center-ring canvas, on-screen logo, attract-screen call to action and tablet screens can all carry a client's brand. The video here is the same game re-skinned with the PivotXP logo; the gameplay doesn't change, the brand does.

The voice can be branded too. For STRIKECOACH we cast a custom ring announcer and wrote the calls around the experience, from the opening intro to the knockout. A sponsor can have its own lines, its own call to action and its own prize moments.

It fits wherever a brand wants people to feel it: energy and sports-drink sampling, fitness and apparel launches, sports sponsorships and fan zones, gym grand openings, and trade-show booths that need a crowd.

Any Brand

Ring, Mat + Screens

Custom

Announcer Voice + Calls

Logo Swap

Not a Rebuild

Leaderboards That Bring Players Back

Leaderboards + SMS

Leaderboards That Bring Players Back

A punch score is made for competing, so we pair the game with live leaderboards on the big screen and on the web. Players opt in at the tablet with a first name and a mobile number.

Then the board does the marketing. When someone knocks a player down or off the leaderboard, or beats their hardest hit, that player gets a text telling them who did it and a link to the live board, while the event is still running. Taking their spot back means another visit to the booth.

At the end of the day or the event, the winners get a text too, and the brand leaves with an opted-in list of people who actually played. Every message carries opt-out instructions.

Opt-In

Name + Mobile at the Tablet

Instant

Bumped-Off-the-Board Texts

Repeat

Visits to the Booth

Proven on the Floor
Proven on the Floor 2
Proven on the Floor 3

Live Events

Proven on the Floor

We have run the experience at a boxing gym and at an outdoor community event, with players from young kids to adults stepping up. Two bags side by side turns it into a show: friends challenge each other, parents square off with their kids, and the people waiting in line become the crowd.

Bring it to your next event and see who has the most power.

Kids to Adults

On the Same Bags

Indoor + Outdoor

Gyms and Open-Air Events

2 Players

At a Time, Crowd Watching

FAQ

Questions about this build

Who built the STRIKECOACH interactive boxing game?

PivotXP built it as STRIKECOACH's technology partner. STRIKECOACH's Bluetooth sensors measure every real punch in G-force, and PivotXP built the 3D boxing game that turns those hits into on-screen punches, the tablet players use to sign up and pick a fighter, and kiosk and iPad builds that boot straight into the game. Two players go head to head in 30-second rounds across three game modes.

How does a real punch become a punch on screen in the STRIKECOACH game?

STRIKECOACH's Bluetooth sensors detect each punch on the bag and report its force in G-force. PivotXP's game takes that stream live, sorts every hit into one of four tiers from a light jab to a critical, and has the on-screen fighter throw that punch right away. Bigger hits cause more damage, camera shake, sparks and an announcer call, and enough hard hits knock the opponent down.

What game modes does the STRIKECOACH boxing game have?

There are three modes. Versus is a single 30-second round won by knockout or on points. Hardest Hit gives both players 30 seconds to land the biggest single punch. Power Rush rewards total power. Between matches, a self-playing demo bout shows the day's hardest hit so the next player knows the number to beat, and each fight ends with a stats card.

Can the STRIKECOACH boxing game be branded for a sponsor or agency activation?

Yes. The ring ropes, corner pads, center-ring canvas, on-screen logo, attract screen, tablet screens and even the ring announcer's calls can carry a client's brand, built to that client's brand guidelines by PivotXP's local, in-house developers. It runs as a locked-down kiosk or an iPad app, with remote support. Proven builds go live in days.

How do the STRIKECOACH leaderboards bring players back to the booth?

Players opt in at the tablet with a first name and mobile number. When someone knocks them off the leaderboard or beats their hardest hit, they get a text naming who did it with a link to the live board, while the event is still running. Winners get a text at the end, every message includes opt-out instructions, and the brand leaves with an opted-in list of players.

Gallery

See It in Action

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